RSSAll Entries Tagged With: "reaction"

DeBug The Ultimate Math and Reaction Game for iOS

DeBug The Ultimate Math and Reaction Game for iOS

Hong Kong – Mediaism Ltd today announces the release of DeBug 1.0 the ultimate math and reaction game for iOS. The game features fast paced game flow with a cute forest atmosphere challenging both the player’s arithmetic skill and reaction time.
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Lyst Review for iPhone and iPod Touch

Lyst Review for iPhone and iPod Touch

Matter comes in three forms—at least in the world of Lyst by Steel Games, LLC. Mix orange, blue, and basic matter to spark explosions, and combine the same colored matter with basic matter to create vacuums that will draw yet more matter. Sometimes, you can also toss a catalyst into the mix for a variety of effects. How many reactions can you orchestrate?
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Taptronics - Put Your Reflex and Reaction Times to the Test

Taptronics – Put Your Reflex and Reaction Times to the Test

Mobwe, LLC today is pleased to announce the availability of Taptronics, a game to practice and test reflex and reaction times. Taptronics is available for iPhone and iPod touch and features multiplayer mode to challenge a friend and an in app voice chat for communication during a challenge. Players can select from two beautiful themes to practice the play. When ready, a friend can be challenged in a real-time two-player match.
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Fire! Fire! 1.2 for iOS 4 - Physics Game Tests Balance and Reaction Time

Fire! Fire! 1.2 for iOS 4 – Physics Game Tests Balance and Reaction Time

Hollywood, California – Heavy Six Entertainment today is pleased to announce Fire! Fire! 1.2 for iPhone and iPod touch, an update to their whimsical game testing balance and reaction time. Featuring high camp graphics and animation, stick figure people jump from atop a burning building, and the player must maneuver a pair of firemen to catch them in the trampoline they hold. After bouncing back up, the jumper may release the water from one of the fire buckets held aloft by helicopters, dousing the flames, and then be caught again. Gameplay is enhanced by sound effects, quips made by the fleeing jumpers, the fine tilt adjustment necessary to position the safety net, and the rapid acceleration required to impart counter spin to the jumper so he will bounce back up at an angle.
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