Posted by Mike Lata | Dec 25, 2010 | Comments 0
Some gamers complain that iOS gaming can never take off in the hardcore market due to relying on touch-only technology with no buttons of any kind. They do not grasp the fact that virtual dpads or virtual stick controls are only one facet of iOS gaming. There are also tilt-only or gyroscope-or-accelerometer control methods that is used in virtually every racing game coming out. There are many other great games like Tilt to Live, the Labirynth titles or the Super Monkey Ball series by Sega that rely solely on the tilting mechanism with no other on-screen buttons to speak of. These are the games I think we should see more of. I think developers just need to find ways to implement such control to traditional games or create new genres.
Posted by Jason | May 06, 2010 | Comments 0
Ever wonder what a iPad laptop looks like? Well the folks at ClamCase are making that happen with the release of the “ClamCase”, an “all-in-one keyboard, case and stand for the iPad”. Get the nitty griddy on this device including their promotional trailer, and when it will be released, over at iPadmodo.com.
Posted by Jason | Jun 18, 2009 | Comments 2
Found on Crunch Gear, the following YouTube video shows how a group of hackers were able to create a multi-touch iPhone monitor running iPhone OS 2.0 software. The monitor even has accelerometer support and gesture control! Details about the hack state the iPhone OS is “basically a Linux Mach kernel” allowing it to be bootable on Intel hardware within an emulator which you can see when they first fire it up. Very cool and interesting.