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Guardians: The Last Day of the Citadel Review for iPhone, iPod Touch, and iPad

Guardians: The Last Day of the Citadel Review for iPhone, iPod Touch, and iPad

An ancient fortress, simply called the Citadel, has been overwhelmed by the great armies of an evil demon named Vash. In Guardians: The Last Day of the Citadel by A-Tono, Loreena Eysgaard, a captain of the Citadel’s royal guards, is wrongfully incarcerated for a crime she didn’t commit and forced to flee for her life. Can you help her escape all dangers as she runs?
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Streets of Rage 2 Review for iPhone and iPod Touch

Streets of Rage 2 Review for iPhone and iPod Touch

Avid fans of SEGA’s Streets of Rage Genesis games may be interested to know Streets of Rage 2 was recently released for the iPhone and iPod Touch. The evil villain, Mr X has captured Adam, the protagonist from the first game, and it’s up to his four friends—Axel, Blaze, Max, and Skate—to rescue him.
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BattleNoidz HD Review for iPad

BattleNoidz HD Review for iPad

Science-fiction. A ship to fly. A tiny robot to manage. Sounds promising so far? That’s in essence what BattleNoidz HD by PixelTactics.com is about, plus a little more, such as missions to collect power pyramids, and blasting the enemy. This could perhaps be a decent game, but sadly it sputters from control issues. Continue on to iPadmodo for our full review.
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I Luv Chocolat Review for iPhone and iPod Touch

I Luv Chocolat Review for iPhone and iPod Touch

At first glance, I Luv Chocolat looked like an intriguing platformer. The screenshots made the game seem bright, colorful and humorous. They reminded me of the Clockwork Knight series on the Sega Saturn. I soon found out my assumptions were wrong and this game is nothing like the great Clockwork Knight titles. Yes the game, made by Zatun, is a platformer; and yes, you can jump around the single-area background while trying to collect various candies and items falling down. The problem with the game is mainly how repetitive it is and how badly the controls are implemented. While I understand the difficulty in making sliding controls work for movement on the iDevice’s small touchscreen, what’s wrong with controls similar to League of Evil’s directional inputs? or even the way the iDevice Ghosts’N Goblins games play? In I Luv Chocolat, I literally couldn’t move left or right an inch half the time playing. Yes, I understand this game was probably in development before League of Evil — but it’s still no excuse to how poor the control execution is.
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