RSSAll Entries Tagged With: "revenue"

Lots of People Have Cooties but the Game Devs Haven't Seen Much Revenue

Lots of People Have Cooties but the Game Devs Haven’t Seen Much Revenue

The Cooties epidemic has spread to iPhones all over the world, but the indie developers from ImaginaryFeet haven’t seen much revenue. So, after a positive initial response to the game’s launch in April, indie developers Emil Anticevic and Tom McLeod are redesigning levels, adding new features, and trading in their original pricing strategy for a tiered in-app purchase system. The newest update brings the game down to less than 20 mgs and boasts two new in-app purchases.

How Apple's 3rd Quarter Results are Looking

How Apple’s 3rd Quarter Results are Looking

Do you still remember that music playing iPod that you had? Most likely, no since your are on a mobile apps website.
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Gameloft's 1st Quarter Earnings Pull $44 Million

Gameloft’s 1st Quarter Earnings Pull $44 Million

Gameloft has announced the company saw a 7 percent rise in revenue for the first half of 2010, which ended March 31st, to a tune of $44 Million USD (33 Million Euros). The increase in sales was due to a 37 percent increase in Europe, 34 percent North America and 29 in other countries.
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Mobile Advertisement Revenue Expected To Pass $4 Billion by 2015

Mobile Advertisement Revenue Expected To Pass $4 Billion by 2015

A company by the name of Coda Research is predicting that the mobile advertisement industry revenues will pass $4 Billion dollars per year by 2015, some 6 years from now. Currently the industry sits at $1 Billion per year. Revenue figures would include SMS revenue, mobile display ads, and search results text ads. The company predicts that nearly 70 percent of mobile advertisement revenue in 2015 will be spent on paid search results, in comparison to banner advertisements and SMS revenues.
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