Posted by Adam | Jul 14, 2011 | Comments 0
IdeaSolutions srl today announces Cloudalbums 1.1 for iPhone and iPad. With Cloudalbums we can finally exchange whole photo albums and synchronize them on all our devices using the power of Cloud Storage. The brilliant Magic Mail implemented in the App let us send photo albums from our Cloud space to the iDevices of our friends, who will be able to import them in Cloudalbums. With the Magic Mail they’ll have the possibility to see the albums directly in the web page created from the App.
Posted by Mike Lata | Mar 15, 2011 | Comments 0
A space ship has been summoned to your control as you battle gravity and an endless frontier of space tunnels to survive the latest App Store offering from Monkeybin Studios called Jumpship Thrust Control.
Posted by Press Releases | Jan 26, 2011 | Comments 0
Saguenay, Canada – Everyshare 1.0, just released by Oddly Compelling Software, allows users the ability to use share files between two iPhones, iPod touches, or iPads. Bluetooth technology enables a connection between two devices even with no network present, allowing Everyshare to be used anywhere. Everyshare doubles as a media player, allowing the immediate playback of transferred audio and video files. Everyshare is a great alternative to burning media on to optical media or using USB keys.
Posted by Mike Lata | Dec 25, 2010 | Comments 0
Some gamers complain that iOS gaming can never take off in the hardcore market due to relying on touch-only technology with no buttons of any kind. They do not grasp the fact that virtual dpads or virtual stick controls are only one facet of iOS gaming. There are also tilt-only or gyroscope-or-accelerometer control methods that is used in virtually every racing game coming out. There are many other great games like Tilt to Live, the Labirynth titles or the Super Monkey Ball series by Sega that rely solely on the tilting mechanism with no other on-screen buttons to speak of. These are the games I think we should see more of. I think developers just need to find ways to implement such control to traditional games or create new genres.