Posted by Mike Lata | Mar 09, 2011 | Comments 0
At first glance, I Luv Chocolat looked like an intriguing platformer. The screenshots made the game seem bright, colorful and humorous. They reminded me of the Clockwork Knight series on the Sega Saturn. I soon found out my assumptions were wrong and this game is nothing like the great Clockwork Knight titles. Yes the game, made by Zatun, is a platformer; and yes, you can jump around the single-area background while trying to collect various candies and items falling down. The problem with the game is mainly how repetitive it is and how badly the controls are implemented. While I understand the difficulty in making sliding controls work for movement on the iDevice’s small touchscreen, what’s wrong with controls similar to League of Evil’s directional inputs? or even the way the iDevice Ghosts’N Goblins games play? In I Luv Chocolat, I literally couldn’t move left or right an inch half the time playing. Yes, I understand this game was probably in development before League of Evil — but it’s still no excuse to how poor the control execution is.