Posted by Adam | Jul 14, 2011 | Comments 0
Chipmunk Physics, the high performance 2D physics engine popular on the iPhone, has reached version 6.0. Chipmunk has recently been seen in many top iOS hits, including Cars 2, Feed Me Oil, I Dig It, Alice in New York, and Zombie Smash! This release includes rewritten contact graph, spatial index, and sleeping algorithms, yielding significant performance improvements and other new features. We’ve also released Chipmunk Pro, a library with extra features that can dramatically speed development.
Posted by Press Releases | Dec 09, 2010 | Comments 0
Shoreview, Minnesota – Howling Moon Software today is pleased to announced Chipmunk 5.3.3, a new version of the popular physics engine. Chipmunk is a high performance, MIT licensed 2D physics library with all the fixings. Written in C99, bindings and ports exist to over a dozen languages. Including an official binding to Objective-C that makes it fit right in on the iPhone. Chipmunk has been used on many platforms including the PC (Mac/Win/Linux), iPhone, Android, Symbian, DS, PSP, and even the Wii. It has been used for many chart topping iPhone games including Zombie Smash, I Dig It, Crush the Castle, Finger Physics, Doodle Army and more!
Posted by Press Releases | Aug 16, 2010 | Comments 0
Shoreview, Minnesota – Howling Moon Software has announced a new version of the popular Chipmunk Physics engine. Chipmunk is a simple, lightweight and fast 2D rigid body physics library written in C. It’s licensed under the unrestrictive, OSI approved MIT license, meaning it’s free to use even in closed source, commercial games. Our aim is to give 2D developers access the same quality of physics you find in newer 3D games.