Vortex – The Escape for iOS: A Portal Fan’s Dream
Winter Park, Florida – CreeperWare today is pleased to launch Vortex – The Escape 2.1 for iOS, a genre-defying blend of action platformer and puzzle game, allowing for both fast paced action gameplay and/or methodical puzzle play. Players control ENDR, a quirky robot, as he weaves his way through the robot testing facility with the aid of his Vortex gun. An outdated robot, he tries to prove his worth by reaching the end of all 32 levels. During his trials he must defy gravity, travel impossible distances in the blink of an eye, and weave through environmental hazards and more to make it to the exit door of each level.
Level 1 includes the backstory to Vortex – The Escape. The setting is a large computer manufacture, repair, and scrap facility. It is rendered in dystopian shades of grey, black, and white. There are color accents of deep green, yellow, and red, but 98% of each scene is B&W. ENDR, the small robot, is being held aloft by a large robotic arm, and the evaluation computer speaks aloud,”Subject E.N.D.R. You have been scheduled for incineration. Prepare to meet your programmer.”
ENDR replies, “Why? I may be a few years past my last service date, but I can test just as well as any other bot!”
“Hardly. We have toasters in the lab more sophisticated than you.”
“Just give me one more chance to prove I can at least test better than those toasters!” pleads ENDR.
“Very well,” answers the evaluation computer. “But if you fail, instead of being incinerated, you will be repurposed into the janitorial department. Which, I can tell you with absolute certainty, will be unpleasant. In either case, prepare for reconstruction and deployment to the testing grounds.”
* Adventure through 32 levels across 2 chapters
* One of a kind art style, combining textured realism with the animated world of Vortex!
* Unlock hidden skins to customize your character
* High quality electronic soundtrack to set the mood and pace
* Piece together the story of ENDR’s situation, present and future!
In his first test, ENDR enters a room with a very high ceiling, fluorescent lights, a large platform that reaches half way to the ceiling, and an exit door leading offscreen from the end of the platform. The player’s goal is to follow the striped yellow/black arrows, going up, onto the platform, and right, through the exit. And in a typical platform game, this would be fairly straightforward.
But Vortex – The Escape is as much a puzzle game as a platformer, so there are complications. First, players can use touch controls to move the robot left and right, or to have him jump about one foot off the floor. A third control raises and lowers ENDR’s right hand, in which he holds a Vortex gun. Players can aim the gun by controlling the angle of the robot’s raised arm over 360 degrees, and they can fire by touching the screen.
Firing the gun creates a blue-target Vortex on the surface of whatever the gun hits. The animated blue-target Vortex is a gateway through space, itself. Firing the gun a second time creates an orange-target Vortex. When ENDR goes through the blue Vortex, he exits from the orange vortex, and vice versa, after which gravity and the everyday laws of space-time are again restored. With his limited physical abilities, the robot must use his puzzle-solving capabilities to make the best use of his one advantage: the Vortex gun.
There are a total of 32 challenging puzzles, some quite difficult. ENDR must negotiate one or more platforms per puzzle, through ducts, obstacles, and factory mazes. And he must also confront his nemesis, the intelligent toaster, finding a creative means of destroying these kitchenware obstacles wherever they block his successful completion of a level.
“Vortex – The Escape requires careful thought and excellent reflexes,” commented Roumen Kassabov of CreeperWare. “It’s perfect for both pick-up-and-play and serious gameplay.”
* iPhone, iPad, or iPod touch
* Requires iOS 4.0 or later
* 88.8 MB
Pricing and Availability:
Vortex – The Escape 2.1 is $0.99 (USD) and available worldwide exclusively through the App Store in the Games category. Review copies are available on request.
Based in Winter Park, Florida, CreeperWare was founded by Roumen Kassabov. CreeperWare is a software development company currently focused on development for mobile platforms such as iOS and Android. Copyright (C) 2012 CreeperWare. All Rights Reserved. Apple, the Apple logo, iPhone, and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.
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